This game is really weird and Im not even sure I "like" it but it sure has a lot of really neat ideas. I respect the audacity of decisions like not allowing the switching of selected units after the fact even if it feels like it messes me up constantly. I could see folks with some experience really make this thing shine though.
I recommend it but definitely suggest keeping an open mind, and let it teach you a bunch of lessons about the "whys" of game design. Its a wide open possibility space out there and someone needs to explore it.
exleus about Chesh