Chesh
Chesh
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Simply great

Great use of the mechanic used for the power-ups in Zaga-33 and the pills in Binding of Isaac: you dont know what each piece-type does until you try it out- then you apply this to the others. In those two games, you dont have to memorize the assignments once each is revealed, allowing you to focus on strategy. I initially wished this game employed the same record-keeping system, but after playing it more I understand why the developer decided this was not feasible. The reason for this is because you dont always get the complete move set for a piece once you touch it, since some of the backward moves are hidden by the edge of the board. It adds strategy to the gameplay. Memory is part of this game.

Macaca101 about Chesh

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