Chesh App Reviews

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+1

...add me to list of happy Chesh players. Please, consider a couple of GameCenter leaderboards for vs. AI, and online multiplayer for top win ratios...please? Other than that, the game is flawless!

Dumbest game ever

Your given no info on how pieces move. Its always random. Your forced to kill your own pieces. The computer has a giant advantage. NO ONE PLAYS EVER SO MULTIPLAYER IS USELESS. Bottom line this game is terrible.

Who needs Rock, Paper, Scissors when you have Chesh

I dig the retro style and bright colors used in the game and the soundtrack is fantabulous. I love that you are forced to move whatever piece you touch even if it means you have to destroy one of your own. I also really like how the pieces movements change each time. I imagine this game will frustrate those who must have order in their games but if you enjoy a little chaos then I think you may come to love this creative gem. Chesh also makes a wonderful substitution to Rock, Paper, Scissors when you need to settle a dispute the old fashioned way... "I challenge you to a game of Chesh!"

Dont believe the hype

This game had some promise but its an absolute mess. Being locked into using a piece merely by tapping it is ridiculous. Its chaos that is simply no fun. Im not sure what the ravers are smoking.

Fun and engaging twist on chess

This game is tons of fun to play alone or with someone just across the table. Its incredibly easy to pick up and play because of the random move set the pieces adopt each time you play. You have to be vigilant and very observant to play well as you watch which pieces the enemy moves and in what ways so you can know how your own pieces will behave. Another great game from Damian Somner!

What?

I live the idea but why cant I see what a price does before I move it? I get its supposed to be random of course but I want to make informed decisions.

Simply great

Great use of the mechanic used for the power-ups in Zaga-33 and the pills in Binding of Isaac: you dont know what each piece-type does until you try it out- then you apply this to the others. In those two games, you dont have to memorize the assignments once each is revealed, allowing you to focus on strategy. I initially wished this game employed the same record-keeping system, but after playing it more I understand why the developer decided this was not feasible. The reason for this is because you dont always get the complete move set for a piece once you touch it, since some of the backward moves are hidden by the edge of the board. It adds strategy to the gameplay. Memory is part of this game.

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